BUILDING GENERATOR roll 1d100
When you need a building or a whole street, roll 1d100 for each building! In a small town, random buildings may be next to each other. In a city other than a huge metropolis, on each side of office buildings there is a 75% chance that another building of the same basic height and shape is present. If not, then the buildings are random. In a huge metropolis, each block downtown will have similar buildings so once you have randomzied one building you know what is likely to be surrounding the one you rolled. Across the street and in the surrounding blocks could be something totally different.
Some buildings will seem to be much larger than would be required for the purpose stated. This means that the building is partly empty, or rented out to other tenants.
CITY BUILDINGS: 1d100
___1d100___ | ___BUILDING___ | ___HEIGHT___ | ___ROOFTOP___ |
---|---|---|---|
01 | Parkland - 50% chance that it has a statue in the middle | Ground level | No roof, just grass |
02 | Bakery | 2 storeys | Flat roof with no access to building, large vents and chimney, air conditioning units |
03 | Department Store | 1d10+1 storeys | Roof is pointed with huge neon sign, scaffolds and ladders to give access and behind the sign huge plant and equipment with a locked door leading to air conditioning, generator room and elevators |
04 | Office Building | 1d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and billboard |
05 | Civic Center | 3 storeys | Roof has air conditioning units doorwell with access to the building and billboard |
06 | Media Office Building | 1d10+1 storeys | Roof has air conditioning units, vents, doorwell with access to the building and massive billboard; giant screen displays news and advertising day and night as well. Screen covers one side of the top two floors of this building. |
07 | Gym and Spa | 1d10 storeys | Roof has air conditioning units and doorwell with access to the building |
08 | Apartment Block | 1d10+5 storeys | Roof has small garden, air conditioning units, chimneys, vents, doorwell with access to the building and billboard. Building has fire escape ladders running entire height of building |
09 | Office Building | 1d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and billboard and water tower |
10 | Three Star Hotel | 1d10+6 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building, HOTEL sign of some sort and water tower |
11 | "Lake" (big pond surround by flower beds and grass | Ground level | No roof, just grass and water |
12 | Train Station | 4 storeys | Roof is slightly tilted flat, installed loudspeakers and cameras, signage, advertising billboards, floodlights turned on at night |
13 | Museum | 4 storeys | Roof is slightly tilted flat with decorative edges, a central structure giving access to the building, signage, advertising billboards, floodlights turned on at night |
14 | Government Building | 2d10+3 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and multi-storey car parking, security cameras and security codes to enter building, signage, radio antennae and water tower |
15 | Grade School | 1d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and greenhouse |
16 | Church or Temple | 1d10 storeys | Roof has air conditioning units, vents, sign and religious symbol |
17 | Subway or other underground tunnel entrance - REROLL for what is above it | N/A | Roof is a grating or concrete slabs |
18 | Corporate Headquarters | 3d10+3 | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and janitor's room as well as huge corporate logo; entire building is colored or decorated in corporate trade dress and livery |
19 | Factory (this is 1d10 separate buildings surrounded by a 15 foot solid brick wall) | 1d10 storeys | Roof has air conditioning units, huge fan intakes, vents, doorwell with access to the building and janitor's room |
20 | Post Office | 1d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower |
21 | Apartment Block | 1d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. Fire escape ladders are attached from roof to first floor on one side of the building facing away from the street |
22 | Road Sprawl (this covers the equivalent area of 1d10+2 separate buildings) | 1d10 storeys | This is a location where roads, railway tracks, water channels or canals, bus-only lanes or a major highway all loop over each other. The "roof" is the bridge and road, track or channel above ground level and there may be another level above that. Homeless people live under the lowest levels 75% of the time. |
23 | Private Clinic | 1d10 storeys | Roof has small garden, air conditioning units, a chimney with unpleasant smells coming out, vents, doorwell with access to the building, janitor's room and water tower |
24 | Television Station / Streaming Service Regional Office | 1d10+1 storeys | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
25 | DERELICT: reroll but this location is abandoned, empty and ruined | as rerolled | as rerolled |
26 | Restaurant | 3 storeys | Roof has patio garden with extra seating and a serving area, concealed air conditioning units, huge fan intakes, vents, doorwell with access to the building, janitor's room, water tower and neon sign blocked off from rooftop diners |
27 | Military Barracks | 1d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower together with security cameras, security checkpoints, barbed wire surround edge of roof |
28 | Motel | 2 storeys arranged around a large open carpark and a fenced-off swimming pool | Roof has air conditioning units, doorwell with access to the building and MOTEL sign of some sort. |
29 | Private Storage (lockups) | Ground level, but covers whole block or larger area | Flat roof on the aisles of storage, asphalt lanes between the maze of lockups |
30 | Funeral Home | 1d10 storeys | Roof is flat and has air conditioners, vents, chimney, water tower and billboards |
31 | Supply Warehouse | 7 storeys | Roof is flat and has air conditioners, vents, chimney, water tower and billboards |
32 | Cold / Refrigerated Storage Depot | 3 storeys with yard where trucks are parked up | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
33 | Amusement Park (this is 3d10+7 separate buildings covering 2d10 city blocks or equivalent) | Each building is 1 storey | Each building is bizarre in appearance and has billboard signage advertising its function - "GHOST TRAIN", "COTTON CANDY", "TICKETS", "RESTROOMS" and so on. |
34 | Truck Depot | 3 storeys with massive yard where trucks are parked up | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
35 | Big Box Store (warehouse chain store) | 2 storeys | Roof is flat and has vents and billboards |
36 | Theater | 4 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. Fire escape ladders are attached from roof to first floor on one side of the building facing away from the street |
37 | Botanical Gardens (a zoo for plants) | Ground level, but covers whole block or larger area | No roof |
38 | Theme Restaurant ("Charlie Cheese", "Planet Bollywood", "Super-Powered Burgers", "SHARK! Seafood", etc.) | 2 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. |
39 | Circular Park - a huge traffic island with hedges, flowers, benches, and a central statue, fountain and shallow pool or moat | Ground level | No roof, just grass |
40 | Mid-Size Office Building | 7 storeys | Roof is flat and has air conditioners, vents, chimney, water tower and billboards |
41 | Gas Station and Car Wash | 1 storey | Flat roof |
42 | Distribution / Fulfillment Center | 3 storeys with yard where trucks are parked up | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
43 | Container Terminal | 3 storeys with massive yard where trucks are parked up | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
44 | College / University (this is 1d10 separate buildings) | 1d10 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building, janitor's room and water tower |
45 | Retail Outlet (factory warehouse) | 7 storeys | Roof is flat and has air conditioners, vents, chimney, water tower and billboards |
46 | Apartment Block | 3d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. Fire escape ladders are attached from roof to first floor on one side of the building facing away from the street |
47 | Car Lot (new or used cars for sale) | Ground level | No roof, just asphalt; has small site office |
48 | Cinema | 4 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. Fire escape ladders are attached from roof to first floor on one side of the building facing away from the street |
49 | Bowling Alley | 2 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. |
50 | Zoo | Ground level, but covers whole block or larger area | No roof |
51 | Assisted Living Facility (Old Folks Home) | 1d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. Fire escape ladders are attached from roof to first floor on one side of the building facing away from the street |
52 | TOWER or GIANT STATUE: most of this building is solid concrete or steel forming the pillar supporting a relatively small two storey structure at the very top housing a gift shop, restaurant, kitchen, restrooms and viewing decks. | 1d100 storeys | Roof is an "artistic" design visible for miles |
53 | Apartment Block | 3d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower. Fire escape ladders are attached from roof to first floor on one side of the building facing away from the street |
54 | Bus Station | 2 storeys | Roof is slightly tilted flat, installed loudspeakers and cameras, signage, advertising billboards, floodlights turned on at night |
55 | Police Headquarters | 1d10+1 storeys | Roof has air conditioning units, vents, doorwell with access to the building, helipad and radio antennae |
56 | Shopping Mall or Precinct | 1d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and multi-storey car parking |
57 | Office Building | 2d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and billboard |
58 | Five Star Hotel | 1d10+6 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building, swimming pool, bar, nightclub and dance floor and HOTEL sign of some sort. |
59 | High School | 1d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and greenhouse |
60 | Technical College (this is 1d10 separate buildings) | 1d10 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and janitor's room |
61 | Local Government Office | 1d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and water tower |
62 | Mixed Use Office Building (every suite is a separate business - 50% chance of radio station or video production company being located there) | 1d10+3 storeys | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
63 | Bus Depot | 3 storeys with yard where trucks are parked up and small passenger terminal | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
64 | Skyscraper | 39+1d10 storeys | Roof is a series of decks around the pointed top of the building and has chimneys, vents, doorwells with access to the building, janitor's room, billboards and water towers |
65 | Resort Hotel | 7 storeys | Roof is flat and has air conditioners, vents, chimney, water tower and billboards |
66 | Data Center | 1d10 storeys | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
67 | Printers | 4 storeys | Roof has air conditioning units, huge fan intakes, vents, doorwell with access to the building and janitor's room |
68 | Warehouse | 1d10 storeys | Roof has air conditioning units, huge fan intakes, vents, doorwell with access to the building and janitor's room |
69 | Planetarium | 4 storeys | Roof has air conditioning units, vents and huge billboard |
70 | Science Museum | 4 storeys | Roof is slightly tilted flat with decorative edges, a central structure giving access to the building, signage, advertising billboards, floodlights turned on at night |
71 | Extended Stay Hotel | 1d10+10 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building, HOTEL sign of some sort and water tower | 72 | Art Gallery | 4 storeys | Roof is slightly tilted flat with decorative edges, a central structure giving access to the building, signage, advertising billboards, floodlights turned on at night |
73 | Light Manufacturing Factory (surrounded by chainlink fencing) | 1d10 storeys | Roof has air conditioning units, huge fan intakes, vents, doorwell with access to the building and janitor's room |
74 | Elementary School | 1d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and greenhouse |
75 | Electrical Substation | 1d10 storeys with car park at rear | Roof has a chimney, vents, doorwell with access to the building, janitor's room and water tower |
76 | Showroom Offices | 1d10 storeys with car park at rear | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
77 | Hospital | 1d10+2 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, chimneys, doorwell with access to the building, helipad and radio antennae |
78 | Private Hospital | 1d10 storeys | Roof has small garden, air conditioning units, a chimney with unpleasant smells coming out, vents, doorwell with access to the building, janitor's room and water tower |
79 | Laboratory | 3 storeys with car park where cars and vans are parked up | Roof has a chimney, vents, doorwell with access to the building, janitor's room and water tower |
80 | Bank | 1d10+1 storeys | Roof has air conditioning units, vents and doorwell with access to the building |
81 | Foreign Embassy | 1d10+1 storeys | Roof has air conditioning units, vents and doorwell with access to the building |
82 | Fire Station | 3 storeys | Roof has small garden, air conditioning units, vents, doorwell with access to the building, sirens and loudspeakers, gym equipment and radio antennae |
83 | Featureless building with no apparent windows or entrance (Federal government agency building - purpose: unknown) | 3d10 storeys | Roof has air conditioning units, vents, locked and keycoded doorwell with security cameras with access to the building and radio antennae |
84 | Nursery School | 1d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and greenhouse |
85 | Sanatorium | 1d10+2 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, chimneys, doorwell with access to the building, helipad and radio antennae |
86 | Office Building | 3d10+1 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, doorwell with access to the building and billboard |
87 | Call Center | 1d10 storeys with car park at rear | Roof has a chimney, vents, doorwell with access to the building, janitor's room, billboard and water tower |
88 | Water Pumphouse | 3 storeys with car park at rear | Roof has a chimney, vents, doorwell with access to the building, janitor's room and water tower |
89 | Archives | 1d10+1 storeys | Roof has air conditioning units, vents and doorwell with access to the building |
90 | City Hall (or other major civilian government building) | 1d10+1 storeys | Roof has air conditioning units, vents and doorwell with access to the building |
91 | Police Precinct / local Police Station / Sheriff's Office | 1d10+1 storeys | Roof has helipad, air conditioning units, vents and doorwell with access to the building |
92 | Parking Garage | 1d10+4 storeys | Roof has more parking, vents, doorwell with access to the building and radio antennae |
93 | Film Studio | 1d10 storeys | Roof has air conditioning units, vents, doorwell with access to the building and radio antennae |
94 | Vehicle Impound Yard | 1d10 storeys with locked up fenced in yard plus underground and ground level parking for seized vehicles, offices above | Roof has air conditioning units, vents, doorwell with access to the building and radio antennae |
95 | University Campus Building | 1d10+1 storeys | Roof has air conditioning units, vents and doorwell with access to the building |
96 | Mental Hospital | 1d10+2 storeys | Roof has small garden, air conditioning units, huge fan intakes, vents, chimneys, doorwell with access to the building, helipad and radio antennae |
97 | Foot Traffic Area | 1d10 storeys - this is the height of the surrounding buildings, usually all small shops on multiple levels | No roof. This is essentially a brick or cobblestone surface forming a wide avenue with flags, trees, trash bins, benches, fountains or statues, walled in by shops with access to the rest of the city at each end. No |
98 | Local Jail | 1d10 storeys | Roof has doorwell with access to the building and barbed wire, security cameras and guard posts |
99 | Law Courts | 1d10 storeys | Roof has small garden, air conditioning units, vents, doorwell with access to the building and radio antennae |
00 | Super Team Headquarters | 2d10 storeys | Roof is flat but with air conditioning units, vents, small chimneys and a doorwell leading down into the building |